Daniele Bianchini · Rome, Italy

I make games. Lately, I teach AI agents to play them.

By day I run Fantastico Studio, an indie game studio in Rome — twenty-something titles shipped on PC and console, over a million players, the whole adventure since 2017. That’s the part LinkedIn knows.

This site is for the rest: the experiments I run after dinner, the things I write, the rabbit holes I fall into. I studied physics, which left me with a habit I never shook — understanding the problem space before touching the solution. Most of what follows started as play. Some of it accidentally became product.

The lab

Experiments

Personal projects, mostly built after hours, out of curiosity. The good ones escape the lab and become real things.

Also on the bench — an anti-spam architecture built to resist prompt injection (tool-less LLM judge, deterministic executor) · a VS Code extension for Unity’s platform directives · RAG over local vector indexes.

Writing

I write to find out what I think

The day job

Games

Fantastico Studio develops, publishes and ports games — 20+ titles across PC and console since 2017. A few I’m especially fond of:

Prequel — at Looky Games (2012–2019) I shipped a million downloads of small, strange mobile games: voxel goats, steampunk tanks, one-tap galaxies. And before games, I worked on pattern recognition and neural networks — back in 2004, when calling them “AI” sounded optimistic.

Off screen

Beyond the keyboard

Progressive rock from the ’60s and ’70s and classic jazz — over the years I’ve played acoustic guitar, electric guitar and alto sax, in roughly that order of volume. My shelves are mostly science fiction: practically everything by Asimov and Philip K. Dick, the great space operas — plus, sideways from the genre, nearly all of Shakespeare. The Singularity Is Nearer lives within reach: I share Ray Kurzweil’s vision wholesale, track every step of AI progress, and I’m openly waiting for AGI — and ASI after it.

Hands and eyes, off screen: mechanical watches I assemble and occasionally even finish, succulents that propagate faster than my side projects, and strange, beautiful indie games — SOMA, Sable, Balatro, Inscryption. No meat on my plate for years; the article above does the math on what that’s worth.